Class OpaquePostProcessPass
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public class OpaquePostProcessPass : ScriptableRenderPass
Methods
Execute(ref ScriptableRenderContext, ref CullResults, ref RenderingData)
Declaration
public override void Execute(ref ScriptableRenderContext context, ref CullResults cullResults, ref RenderingData renderingData)
Parameters
| Type | Name | Description |
|---|---|---|
| ScriptableRenderContext | context | |
| CullResults | cullResults | |
| RenderingData | renderingData |
Overrides
Setup(PostProcessRenderContext, RenderTextureDescriptor, RenderTargetHandle)
Declaration
public void Setup(PostProcessRenderContext postProcessRenderContext, RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorAttachmentHandle)
Parameters
| Type | Name | Description |
|---|---|---|
| PostProcessRenderContext | postProcessRenderContext | |
| RenderTextureDescriptor | baseDescriptor | |
| RenderTargetHandle | colorAttachmentHandle |