Class DepthOnlyPass
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public class DepthOnlyPass : ScriptableRenderPass
Constructors
DepthOnlyPass()
Declaration
public DepthOnlyPass()
Properties
opaqueFilterSettings
Declaration
public FilterRenderersSettings opaqueFilterSettings { get; }
Property Value
| Type | Description |
|---|---|
| FilterRenderersSettings |
Methods
Execute(ref ScriptableRenderContext, ref CullResults, ref RenderingData)
Declaration
public override void Execute(ref ScriptableRenderContext context, ref CullResults cullResults, ref RenderingData renderingData)
Parameters
| Type | Name | Description |
|---|---|---|
| ScriptableRenderContext | context | |
| CullResults | cullResults | |
| RenderingData | renderingData |
Overrides
FrameCleanup(CommandBuffer)
Declaration
public override void FrameCleanup(CommandBuffer cmd)
Parameters
| Type | Name | Description |
|---|---|---|
| CommandBuffer | cmd |
Overrides
Setup(RenderTextureDescriptor, RenderTargetHandle, SampleCount)
Declaration
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle, SampleCount samples)
Parameters
| Type | Name | Description |
|---|---|---|
| RenderTextureDescriptor | baseDescriptor | |
| RenderTargetHandle | depthAttachmentHandle | |
| SampleCount | samples |