Class LocalShadowConstantBuffer
Inheritance
System.Object
LocalShadowConstantBuffer
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public static class LocalShadowConstantBuffer
Fields
_LocalShadowmapSize
Declaration
public static int _LocalShadowmapSize
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_LocalShadowOffset0
Declaration
public static int _LocalShadowOffset0
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_LocalShadowOffset1
Declaration
public static int _LocalShadowOffset1
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_LocalShadowOffset2
Declaration
public static int _LocalShadowOffset2
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_LocalShadowOffset3
Declaration
public static int _LocalShadowOffset3
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_LocalShadowStrength
Declaration
public static int _LocalShadowStrength
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_LocalWorldToShadowAtlas
Declaration
public static int _LocalWorldToShadowAtlas
Field Value
| Type | Description |
|---|---|
| System.Int32 |