Class ShadowConstantBuffer
Inheritance
System.Object
ShadowConstantBuffer
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public static class ShadowConstantBuffer
Fields
_DirShadowSplitSphereRadii
Declaration
public static int _DirShadowSplitSphereRadii
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_DirShadowSplitSpheres
Declaration
public static int _DirShadowSplitSpheres
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_ShadowData
Declaration
public static int _ShadowData
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_ShadowmapSize
Declaration
public static int _ShadowmapSize
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_ShadowOffset0
Declaration
public static int _ShadowOffset0
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_ShadowOffset1
Declaration
public static int _ShadowOffset1
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_ShadowOffset2
Declaration
public static int _ShadowOffset2
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_ShadowOffset3
Declaration
public static int _ShadowOffset3
Field Value
| Type | Description |
|---|---|
| System.Int32 |
_WorldToShadow
Declaration
public static int _WorldToShadow
Field Value
| Type | Description |
|---|---|
| System.Int32 |