Class LightweightAssetEditor
Inheritance
Editor
LightweightAssetEditor
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public class LightweightAssetEditor : Editor
Methods
DoPopup(GUIContent, SerializedProperty, String[])
Declaration
protected void DoPopup(GUIContent label, SerializedProperty property, string[] options)
Parameters
| Type | Name | Description |
|---|---|---|
| GUIContent | label | |
| SerializedProperty | property | |
| System.String[] | options |
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()