Enum FullScreenDebugMode | High Definition RP | 9.0.0-preview.71
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    Enum FullScreenDebugMode

    Full Screen Debug Mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public enum FullScreenDebugMode

    Fields

    Name Description Value
    None

    No Full Screen debug mode.

    0
    MinLightingFullScreenDebug

    Minimum Full Screen Lighting debug mode value (used internally).

    1
    SSAO

    Display Screen Space Ambient Occlusion buffer.

    2
    ScreenSpaceReflections

    Display Screen Space Reflections buffer.

    3
    TransparentScreenSpaceReflections

    Display the Transparent Screen Space Reflections buffer.

    4
    ContactShadows

    Display Contact Shadows buffer.

    5
    ContactShadowsFade

    Display Contact Shadows fade.

    6
    ScreenSpaceShadows

    Display Screen Space Shadows.

    7
    PreRefractionColorPyramid

    Displays the color pyramid before the refraction pass.

    8
    DepthPyramid

    Display the Depth Pyramid.

    9
    FinalColorPyramid

    Display the final color pyramid for the frame.

    10
    LightCluster

    Display ray tracing light cluster.

    11
    ScreenSpaceGlobalIllumination

    Display screen space global illumination.

    12
    RecursiveRayTracing

    Display recursive ray tracing.

    13
    RayTracedSubSurface

    Display ray-traced sub-surface scattering.

    14
    MaxLightingFullScreenDebug

    Maximum Full Screen Lighting debug mode value (used internally).

    15
    MinRenderingFullScreenDebug

    Minimum Full Screen Rendering debug mode value (used internally).

    16
    MotionVectors

    Display Motion Vectors.

    17
    NanTracker

    Display NaNs.

    18
    ColorLog

    Display Log of the color buffer.

    19
    DepthOfFieldCoc

    Display Depth of Field circle of confusion.

    20
    TransparencyOverdraw

    Display Transparency Overdraw.

    21
    MaxRenderingFullScreenDebug

    Maximum Full Screen Rendering debug mode value (used internally).

    22
    MinMaterialFullScreenDebug

    Minimum Full Screen Material debug mode value (used internally).

    23
    ValidateDiffuseColor

    Display Diffuse Color validation mode.

    24
    ValidateSpecularColor

    Display specular Color validation mode.

    25
    MaxMaterialFullScreenDebug

    Maximum Full Screen Material debug mode value (used internally).

    26
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