Class LightCluster
A volume component that holds settings for the ray tracing light cluster.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
public sealed class LightCluster : VolumeComponent
Constructors
LightCluster()
Declaration
public LightCluster()
Fields
cameraClusterRange
Controls the range of the cluster around the camera.
Declaration
public ClampedFloatParameter cameraClusterRange
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
maxNumLightsPercell
Controls the maximal number lights in a cell.
Declaration
public ClampedIntParameter maxNumLightsPercell
Field Value
Type | Description |
---|---|
ClampedIntParameter |