Class GlobalLightingQualitySettings
Global lighting quality settings.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
public sealed class GlobalLightingQualitySettings
Fields
AOBilateralUpsample
Ambient Occlusion uses bilateral upsample for each quality level.
Declaration
public bool[] AOBilateralUpsample
Field Value
| Type | Description | 
|---|---|
| Boolean[] | 
AODirectionCount
Ambient Occlusion direction count for each quality level.
Declaration
public int[] AODirectionCount
Field Value
| Type | Description | 
|---|---|
| Int32[] | 
AOFullRes
Ambient Occlusion uses full resolution buffer for each quality level.
Declaration
public bool[] AOFullRes
Field Value
| Type | Description | 
|---|---|
| Boolean[] | 
AOMaximumRadiusPixels
Ambient Occlusion maximum radius for each quality level.
Declaration
public int[] AOMaximumRadiusPixels
Field Value
| Type | Description | 
|---|---|
| Int32[] | 
AOStepCount
Ambient Occlusion step count for each quality level.
Declaration
public int[] AOStepCount
Field Value
| Type | Description | 
|---|---|
| Int32[] | 
ContactShadowSampleCount
Contact shadow sample count for each quality level.
Declaration
public int[] ContactShadowSampleCount
Field Value
| Type | Description | 
|---|---|
| Int32[] | 
SSRMaxRaySteps
Maximum number of rays for Screen Space Reflection for each quality level.
Declaration
public int[] SSRMaxRaySteps
Field Value
| Type | Description | 
|---|---|
| Int32[] |