Class GlobalIllumination | High Definition RP | 8.0.1
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    Class GlobalIllumination

    A volume component that holds settings for the ray traced global illumination.

    Inheritance
    Object
    GlobalIllumination
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    public sealed class GlobalIllumination : VolumeComponent

    Fields

    bounceCount

    Number of bounces for evaluating the effect.

    Declaration
    public ClampedIntParameter bounceCount
    Field Value
    Type Description
    ClampedIntParameter

    clampValue

    Controls the clamp of intensity.

    Declaration
    public ClampedFloatParameter clampValue
    Field Value
    Type Description
    ClampedFloatParameter

    denoise

    Defines if the ray traced global illumination should be denoised.

    Declaration
    public BoolParameter denoise
    Field Value
    Type Description
    BoolParameter

    denoiserRadius

    Controls the radius of the global illumination denoiser (First Pass).

    Declaration
    public ClampedFloatParameter denoiserRadius
    Field Value
    Type Description
    ClampedFloatParameter

    fullResolution

    Defines if the effect should be evaluated at full resolution.

    Declaration
    public BoolParameter fullResolution
    Field Value
    Type Description
    BoolParameter

    halfResolutionDenoiser

    Defines if the denoiser should be evaluated at half resolution.

    Declaration
    public BoolParameter halfResolutionDenoiser
    Field Value
    Type Description
    BoolParameter

    layerMask

    Defines the layers that GI should include.

    Declaration
    public LayerMaskParameter layerMask
    Field Value
    Type Description
    LayerMaskParameter

    mode

    Controls which version of the effect should be used.

    Declaration
    public RayTracingModeParameter mode
    Field Value
    Type Description
    RayTracingModeParameter

    rayLength

    Controls the length of GI rays.

    Declaration
    public ClampedFloatParameter rayLength
    Field Value
    Type Description
    ClampedFloatParameter

    rayTracing

    Enable ray traced global illumination.

    Declaration
    public BoolParameter rayTracing
    Field Value
    Type Description
    BoolParameter

    sampleCount

    Number of samples for evaluating the effect.

    Declaration
    public ClampedIntParameter sampleCount
    Field Value
    Type Description
    ClampedIntParameter

    secondDenoiserPass

    Defines if the second denoising pass should be enabled.

    Declaration
    public BoolParameter secondDenoiserPass
    Field Value
    Type Description
    BoolParameter

    secondDenoiserRadius

    Controls the radius of the global illumination denoiser (Second Pass).

    Declaration
    public ClampedFloatParameter secondDenoiserRadius
    Field Value
    Type Description
    ClampedFloatParameter

    upscaleRadius

    Defines what radius value should be used to pre-filter the signal.

    Declaration
    public ClampedIntParameter upscaleRadius
    Field Value
    Type Description
    ClampedIntParameter
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