Enum FullScreenDebugMode | High Definition RP | 8.0.1
docs.unity3d.com
    Show / Hide Table of Contents

    Enum FullScreenDebugMode

    Full Screen Debug Mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public enum FullScreenDebugMode

    Fields

    Name Description
    ColorLog

    Display Log of the color buffer.

    ContactShadows

    Display Contact Shadows buffer.

    ContactShadowsFade

    Display Contact Shadows fade.

    DepthOfFieldCoc

    Display Depth of Field circle of confusion.

    DepthPyramid

    Display the Depth Pyramid.

    FinalColorPyramid

    Display the final color pyramid for the frame.

    LightCluster

    Display ray tracing light cluster.

    MaxLightingFullScreenDebug

    Maximum Full Screen Lighting debug mode value (used internally).

    MaxMaterialFullScreenDebug

    Maximum Full Screen Material debug mode value (used internally).

    MaxRenderingFullScreenDebug

    Maximum Full Screen Rendering debug mode value (used internally).

    MinLightingFullScreenDebug

    Minimum Full Screen Lighting debug mode value (used internally).

    MinMaterialFullScreenDebug

    Minimum Full Screen Material debug mode value (used internally).

    MinRenderingFullScreenDebug

    Minimum Full Screen Rendering debug mode value (used internally).

    MotionVectors

    Display Motion Vectors.

    NanTracker

    Display NaNs.

    None

    No Full Screen debug mode.

    PreRefractionColorPyramid

    Displays the color pyramid before the refraction pass.

    RayTracedGlobalIllumination

    Display ray tracing global illumination.

    RayTracedSubSurface

    Display ray-traced sub-surface scattering.

    RecursiveRayTracing

    Display recursive ray tracing.

    ScreenSpaceReflections

    Display SCreen Space Reflections buffer.

    ScreenSpaceShadows

    Display Screen Space Shadows.

    SSAO

    Display Screen Space Ambient Occlusion buffer.

    TransparencyOverdraw

    Display Transparency Overdraw.

    ValidateDiffuseColor

    Display Diffuse Color validation mode.

    ValidateSpecularColor

    Display specular Color validation mode.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023