Class PathTracing
A volume component that holds settings for the Path Tracing effect.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public sealed class PathTracing : VolumeComponent
Fields
enable
Enables path tracing (thus disabling most other passes).
Declaration
public BoolParameter enable
Field Value
| Type | Description |
|---|---|
| BoolParameter |
layerMask
Defines the layers that path tracing should include.
Declaration
public LayerMaskParameter layerMask
Field Value
| Type | Description |
|---|---|
| LayerMaskParameter |
maximumDepth
Defines the maximum number of bounces for each path.
Declaration
public ClampedIntParameter maximumDepth
Field Value
| Type | Description |
|---|---|
| ClampedIntParameter |
maximumIntensity
Defines the maximum intensity value computed for a path segment.
Declaration
public ClampedFloatParameter maximumIntensity
Field Value
| Type | Description |
|---|---|
| ClampedFloatParameter |
maximumSamples
Defines the maximum number of paths cast within each pixel, over time (one per frame).
Declaration
public ClampedIntParameter maximumSamples
Field Value
| Type | Description |
|---|---|
| ClampedIntParameter |
minimumDepth
Defines the minimum number of bounces for each path.
Declaration
public ClampedIntParameter minimumDepth
Field Value
| Type | Description |
|---|---|
| ClampedIntParameter |