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    Enum FrameSettingsField

    Collection of settings used for rendering the frame.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public enum FrameSettingsField : int

    Fields

    Name Description Value
    AfterPostprocess

    When enabled, HDRP processes a post-processing render pass for Cameras using these Frame Settings.

    ReprojectionForVolumetrics

    When enabled, Cameras using these Frame Settings use several previous frames to calculate volumetric effects which increases their overall quality at run time.

    ReplaceDiffuseForIndirect

    When enabled, Cameras that use these Frame Settings render Materials with base color as diffuse. This is a useful Frame Setting to use for real-time Reflection Probes because it renders metals as diffuse Materials to stop them appearing black when Unity can't calculate several bounces of specular lighting.

    Refraction

    When enabled, HDRP processes a refraction render pass for Cameras using these Frame Settings. This add a resolve of ColorBuffer after the drawing of opaque materials to be use for Refraction effect during transparent pass.

    ReflectionProbe

    When enabled, Cameras that use these Frame Settings calculate reflection from Reflection Probes.

    RayTracing

    When enabled, HDRP updates ray tracing for Cameras using these Frame Settings.

    Postprocess

    When enabled, HDRP processes a post-processing render pass for Cameras using these Frame Settings.

    RoughRefraction

    When enabled, HDRP processes a refraction render pass for Cameras using these Frame Settings. This add a resolve of ColorBuffer after the drawing of opaque materials to be use for Refraction effect during transparent pass.

    PlanarProbe

    When enabled, Cameras that use these Frame Settings calculate reflection from Planar Reflection Probes.

    OpaqueObjects

    When enabled, Cameras using these Frame Settings render opaque GameObjects.

    ObjectMotionVectors

    When enabled, HDRP processes an object motion vector pass for Cameras using these Frame Settings.

    None

    No Frame Settings.

    MSAA

    When enabled, Cameras using these Frame Settings calculate MSAA when they render the Scene. Set Lit Shader Mode to Forward to access this option.

    MotionVectors

    When enabled, HDRP processes a motion vector pass for Cameras using these Frame Settings.

    MotionBlur

    When enabled, HDRP adds motion blur to Cameras affected by a Volume containing the Blur override.

    PaniniProjection

    When enabled, HDRP adds panini projection to Cameras affected by a Volume containing the Panini Projection override.

    ScreenSpaceShadows

    When enabled, Cameras using these Frame Settings render Screen Space Shadows.

    ShadowMaps

    When enabled, Cameras using these Frame Settings render shadows.

    Shadowmask

    When enabled, Cameras using these Frame Settings render shadows from Shadow Masks.

    Volumetrics

    When enabled, Cameras using these Frame Settings render volumetric effects such as volumetric fog and lighting.

    Vignette

    When enabled, HDRP adds vignette to Cameras affected by a Volume containing the Vignette override.

    TransparentsWriteMotionVector

    When enabled, transparent GameObjects use Motion Vectors. You must also enable TransparentWritesVelocity for Materials that you want to use motion vectors with.

    TransparentPrepass

    When enabled, HDRP processes a transparent prepass for Cameras using these Frame Settings.

    TransparentPostpass

    When enabled, HDRP processes a transparent postpass for Cameras using these Frame Settings.

    TransparentObjects

    When enabled, Cameras using these Frame Settings render Transparent GameObjects.

    Transmission

    When enabled, Cameras using these Frame Settings render subsurface scattering (SSS) Materials with an added transmission effect (only if you enable Transmission on the SSS Material in the Material's Inspector).

    Tonemapping

    When enabled, HDRP processes tonemapping for Cameras using these Frame Settings.

    SubsurfaceScattering

    When enabled, Cameras using these Frame Settings render subsurface scattering (SSS) effects for GameObjects that use a SSS Material.

    StopNaN

    When enabled, HDRP replace NaN values with black pixels for Cameras using these Frame Settings.

    SSRAsync

    When enabled, HDRP calculates screen space reflection asynchronously.

    SSR

    When enabled, Cameras using these Frame Settings calculate Screen Space Reflections.

    SSAOAsync

    When enabled, HDRP calculates screen space ambient occlusion asynchronously.

    SSAO

    When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion.

    SkyReflection

    When enabled, the Sky affects specular lighting for Cameras that use these Frame Settings.

    MaximumLODLevelQualityLevel

    The quality level to use when fetching the value from the quality settings.

    VolumeVoxelizationsAsync

    When enabled, HDRP calculates volumetric voxelization asynchronously.

    MaximumLODLevelMode

    Specifies the Maximum Level Of Detail Mode for Cameras using these Frame Settings to use to render the Scene. Offset allows you to add an offset factor while Override allows you to set a specific value.

    MaterialQualityLevel

    The quality level to use when fetching the value from the quality settings.

    CustomPass

    When enabled, HDRP renders custom passes contained in CustomPassVolume components.

    ContactShadowsAsync

    When enabled, HDRP calculates Contact Shadows asynchronously.

    ContactShadows

    When enabled, Cameras using these Frame Settings render Contact Shadows.

    ComputeMaterialVariants

    When enabled, HDRP uses material variant classification to compute lighting.

    ComputeLightVariants

    When enabled, HDRP uses light variant classification to compute lighting.

    ComputeLightEvaluation

    When enabled, HDRP uses a compute shader to compute deferred lighting.

    CustomPostProcess

    When enabled, HDRP render user written post processes.

    ColorGrading

    When enabled, HDRP processes color grading for Cameras using these Frame Settings.

    ChromaticAberration

    When enabled, HDRP adds chromatic aberration to Cameras affected by a Volume containing the Chromatic Aberration override.

    Bloom

    When enabled, HDRP adds bloom to Cameras affected by a Volume containing the Bloom override.

    BigTilePrepass

    When enabled, HDRP uses a big tile prepass for light visibility.

    AtmosphericScattering

    When enabled, Cameras using these Frame Settings render fog effects.

    AsyncCompute

    When enabled, HDRP executes certain Compute Shader commands in parallel. This only has an effect if the target platform supports async compute.

    Antialiasing

    When enabled, HDRP processes anti-aliasing for camera using these Frame Settings.

    ClearGBuffers

    When enabled, HDRP clear GBuffers for Cameras using these Frame Settings. Set Lit Shader Mode to Deferred to access this option.

    Decals

    When enabled, HDRP processes a decal render pass for Cameras using these Frame Settings.

    DeferredTile

    When enabled, HDRP uses tiles to compute deferred lighting.

    DepthOfField

    When enabled, HDRP adds depth of field to Cameras affected by a Volume containing the Depth Of Field override.

    LowResTransparent

    When enabled, HDRP processes a transparent pass in a lower resolution for Cameras using these Frame Settings.

    LODBiasQualityLevel

    The quality level to use when fetching the value from the quality settings.

    LODBiasMode

    Specifies the Level Of Detail Mode for Cameras using these Frame Settings use to render the Scene. Scale will allow to add a scale factor while Override will allow to set a specific value.

    LODBias

    Set the LOD Bias with the value in lodBias.

    LitShaderMode

    Specifies the Lit Shader Mode for Cameras using these Frame Settings use to render the Scene.

    LightListAsync

    When enabled, HDRP builds the Light List asynchronously.

    LightLayers

    When enabled, Cameras that use these Frame Settings make use of LightLayers.

    LensDistortion

    When enabled, HDRP adds lens distortion to Cameras affected by a Volume containing the Lens Distortion override.

    FPTLForForwardOpaque

    When enabled, HDRP uses FPTL for forward opaque.

    FilmGrain

    When enabled, HDRP adds film grain to Cameras affected by a Volume containing the Film Grain override.

    ExposureControl

    When enabled, Cameras that use these Frame Settings use exposure values defined in relevant components.

    Dithering

    When enabled, HDRP processes dithering for Cameras using these Frame Settings.

    Distortion

    When enabled, HDRP processes a distortion render pass for Cameras using these Frame Settings.

    DirectSpecularLighting

    When enabled, Cameras that use these Frame Settings render Direct Specular lighting. This is a useful Frame Setting to use for baked Reflection Probes to remove view dependent lighting.

    DepthPrepassWithDeferredRendering

    When enabled, HDRP processes a depth prepass for Cameras using these Frame Settings. Set Lit Shader Mode to Deferred to access this option.

    MaximumLODLevel

    Set the LOD Bias with the value in maximumLODLevel.

    ZTestAfterPostProcessTAA

    When enabled, Cameras that don't use TAA process a depth test for Materials in the AfterPostProcess rendering pass.

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