Delegate FramePassCallback
Called when the rendering has completed.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public delegate void FramePassCallback(CommandBuffer cmd, List<RTHandle> buffers, RenderOutputProperties outputProperties);
Parameters
| Type | Name | Description |
|---|---|---|
| CommandBuffer | cmd | A command buffer that can be used. |
| List<RTHandle> | buffers | The buffers that has been requested. |
| RenderOutputProperties | outputProperties | Several properties that were computed for this frame. |