Enum DebugMipMapModeTerrainTexture
Terrain mip map debug mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum DebugMipMapModeTerrainTexture : int
Fields
| Name | Description | Value |
|---|---|---|
| Control | Control debug. |
0 |
| Layer0 | Layer 0 debug. |
1 |
| Layer1 | Layer 1 debug. |
2 |
| Layer2 | Layer 2 debug. |
3 |
| Layer3 | Layer 3 debug. |
4 |
| Layer4 | Layer 4 debug. |
5 |
| Layer5 | Layer 5 debug. |
6 |
| Layer6 | Layer 6 debug. |
7 |
| Layer7 | Layer 7 debug. |
8 |