Enum CustomPass.RenderQueueType
Render Queue filters for the DrawRenderers custom pass
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum RenderQueueType : int
Fields
| Name | Description | Value |
|---|---|---|
| OpaqueNoAlphaTest | Opaque GameObjects without alpha test only. |
0 |
| OpaqueAlphaTest | Opaque GameObjects with alpha test only. |
1 |
| AllOpaque | All opaque GameObjects. |
2 |
| AfterPostProcessOpaque | Opaque GameObjects that use the after post process render pass. |
3 |
| PreRefraction | Transparent GameObjects that use the the pre refraction render pass. |
4 |
| Transparent | Transparent GameObjects that use the default render pass. |
5 |
| LowTransparent | Transparent GameObjects that use the low resolution render pass. |
6 |
| AllTransparent | All Transparent GameObjects. |
7 |
| AllTransparentWithLowRes | Transparent GameObjects that use the Pre-refraction, Default, or Low resolution render pass. |
8 |
| AfterPostProcessTransparent | Transparent GameObjects that use after post process render pass. |
9 |
| All | All GameObjects |
10 |