Virtual Reality in the High Definition Render Pipeline
To use Virtual Reality (VR) in HDRP, you must enable VR in your Unity Project. For information on how to do this, see the VR overview documentation.
Some HDRP features are not compatible with VR. When you enable VR in your Project, HDRP automatically disables the features that it does not support . If you encounter an issue with a specific feature, you can disable it in your Project’s HDRP Asset.
Supported features by Unity version
You must use Single Pass instancing for VR in HDRP.
You must use Single Pass Stereo rendering for VR in HDRP.
- Multi-pass rendering
- Single-pass instancing
- Tile lighting
- Deferred rendering
- Render and viewport scale