Materials and Shaders | High Definition RP | 6.5.3-preview
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    Materials and Shaders

    The High Definition Render Pipeline introduces multiple Shaders that contain new properties to help you fulfill all of your rendering needs to a high standard. They are purpose built to cover everything from standard lit and unlit Materials all the way to terrain, decals, and advanced layered Materials.

    When you create a new Material, it uses the Lit Shader by default.

    To change the Shader for a Material:

    1. In the Unity Editor, select the Material.
    2. In the Inspector, click the Shader drop-down menu at the top of the Material.
    3. Select HDRP, then choose your desired HDRP Shader from the list.
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