Sky
Create different types of sky in the High Definition Render Pipeline (HDRP).
Note: Procedural sky is deprecated and no longer built into HDRP. For information on how to add Procedural Sky to your HDRP Project, see the Upgrading from 2019.2 to 2019.3 guide.
| Page | Description |
|---|---|
| Understand sky | Understand the different ways you can create sky in HDRP. |
| Set the type of sky | Use a Visual Environment Volume Override to change the type of sky HDRP uses, and configure the sky and clouds. |
| Create a gradient sky | Use a Gradient Sky Volume Override to create a simple sky where HDRP interpolates between three colors. |
| Create an HDRI sky | Use an HDRI Sky Volume Override to create a simple sky that uses a cubemap texture. |
| Create a physically based sky | Use a Physically Based Sky Volume Override to create a sky that simulates a spherical planet with a two-part atmosphere that has an exponentially decreasing density based on its altitude. |
| Create a custom sky effect | Develop your own custom sky with its own properties and shaders, while still keeping the sky consistent with the lighting pipeline. |