Shadows
Lights in the High Definition Render Pipeline (HDRP) can cast shadows from one GameObject onto another. Use shadows to add depth and realism to a Scene.
| Topic | Description |
|---|---|
| Use the shadows volume component override | Control the quality of shadows over distance from the Camera. |
| Visualize and adjust shadows | Control the size and boundaries of shadow cascades. |
| Control shadow resolution and quality | Use multiple methods to set the resolution of shadows in a scene. |
| Soften shadows | Make shadows look softer with the Filtering Quality property. |
| Realtime shadows | Create and use shadows that HDRP updates at runtime. |
| Additional shadow detail | Create and control detailed shadows. |