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    Build, test and deploy

    Configure a build, and publish and debug a project in the High Definition Render Pipeline (HDRP).

    Page Description
    Use the Rendering Debugger Use the Rendering Debugger and its debugging and visualization tools to help you understand and solve issues in your project.
    Add controls to the Rendering Debugger Customize the Rendering Debugger with your own controls and scripts, to visualize your project's lighting, rendering or material properties.

    Additional resources

    • Configure build settings for different platforms
    • Platform configuration
    • Test and debug materials
    • Debug ray tracing effects
    • Reduce shader variants
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