Enum LineRendering.RendererLODMode
The method by which line renderer's level of detail will be computed.
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum LineRendering.RendererLODMode
Fields
| Name | Description |
|---|---|
| CameraDistance | Compute level of detail based on camera distance. |
| Fixed | Define level of detail with a fixed value. |
| None | No level of detail will be computed. |
| ScreenCoverage | Compute level of detail based on bounding box screen coverage. |