Enum ExposureDebugMode
Exposure debug mode.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.4\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
public enum ExposureDebugMode
Fields
| Name | Description |
|---|---|
| FinalImageHistogramView | Display an RGB histogram of the final image (after post-processing). |
| HistogramView | Display the Histogram used for exposure. |
| MeteringWeighted | Visualize the scene color weighted as the metering mode selected. |
| None | No exposure debug. |
| SceneEV100Values | Display the EV100 values of the scene, color-coded. |