Enum DebugMipMapMode
Debug mode for texture mipmap streaming.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.4\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MipMapDebug.cs")]
public enum DebugMipMapMode
Fields
| Name | Description |
|---|---|
| MipCount | Display the amount of uploaded mip levels. |
| MipRatio | Visualize the pixel density for the highest-resolution uploaded mip level from the camera's point-of-view. |
| MipStreamingActivity | Highlight recently streamed data. |
| MipStreamingPerformance | Display savings and shortage due to streaming. |
| MipStreamingPriority | Display streaming priorities as set up when importing. |
| MipStreamingStatus | Display the streaming status of materials and textures. |
| None | No mipmap debug. |