Rendering and post-processing
Control how the High Definition Render Pipeline (HDRP) renders a scene and apply post-processing effects.
| Page | Description |
|---|---|
| Render passes | Learn about and analyze the sequence of render passes in HDRP. |
| Understand post-processing | Learn how HDRP performs post-processing. |
| Anti-aliasing | Use an antialiasing method to reduce the appearance of jagged edges. |
| Dynamic resolution | Change the screen resolution automatically to maintain a stable frame rate. |
| Forward and deferred rendering for lighting | Understand the two types of rendering the High Definition Render Pipeline uses. |
| Alpha channel configuration | Render the screen output with an alpha channel. |
| Deep learning super sampling (DLSS) | Use DLSS to improve graphics performance and quality. |
| Color grading | Apply post-processing effects that control the color of the rendered output. |
| Camera and lens effects | Apply post-processing effects that simulate the output of a real-world camera. |
| Motion effects | Apply effects to simulate the appearance of objects moving at speed. |
| Runtime effects | Use HDRP's API to control properties in a script at runtime. |
| Custom rendering effects | Create an effect in a script and control when and how HDRP renders it. |
| Troubleshoot rendering and post-processing issues | Fix common issues with custom effects. |