Lit materials
Lit materials in the High Definition Render Pipeline (HDPR) are realistic materials that include options for effects like subsurface scattering, iridescence, vertex or pixel displacement, and decal compatibility.
| Page | Description | 
|---|---|
| Lit material | Create a Lit material. | 
| Layered Lit material | Stack up to four materials on the same GameObject. | 
| Lit Tessellation material | Create materials that use tessellation to provide adaptive vertex density for meshes. | 
| Layered Lit Tessellation material | Stack up to four tessellated materials on the same GameObject. | 
| Stacklit material | Render materials that are more complex than Lit materials. | 
| Terrain Lit material | Create a material HDRP uses for Unity Terrain. |