Ray-traced effects
The High Definition Render Pipeline (HDRP) uses ray tracing to replace some screen space effects, shadowing techniques, and Mesh rendering techniques.
| Page | Description |
|---|---|
| Ray-Traced Ambient Occlusion | Use ray tracing data to generate ambient occlusion. |
| Ray-Traced Contact Shadows | replaces contact shadows with a more accurate, ray-traced, contact shadow technique that can use off screen data. |
| Ray-Traced Global Illumination | Use ray tracing data to generate global illumination. |
| Ray-Traced Reflections | Use ray tracing data to generate reflections. |
| Ray-Traced Shadows | Use shadows generated from ray-traced directional, point, and area lights. |
| Use the recursive rendering volume override | Trace a high number of rays that bounce multiple times. |
| Ray-Traced Subsurface Scattering | Use ray tracing data to generate subsurface scattering. |