Customize shaders and materials
Create HDRP-specific material types, expose material properties, and manage shaders and materials.
| Page | Description | 
|---|---|
| Shader Graph in HDRP | Use Shader Graph to create material types specific to HDRP. | 
| Create variants of materials | Use Material Variants to control and coordinate changes to variations of a source material. | 
| Reduce shader variants | Make Unity strip more shader variants to avoid your build growing too big. | 
| Custom material inspectors | Define how HDRP displays properties in the Material Inspector for a particular shader. |