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    Creating a renderer with the BatchRendererGroup API

    This section of the documentation explains how to use BatchRendererGroup (BRG) to create a renderer.

    Topic Description
    Initialize a BatchRendererGroup object Explains how to initialize a BatchRendererGroup object with a minimal OnPerformCulling callback.
    Register meshes and materials Explains how to register meshes and materials so you can use them in a renderer.
    Create batches Explains how to create batches of instance data that describe what to render.
    Create draw commands Explains how to create draw commands and complete your simple renderer.
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