Custom Pass
The High Definition Render Pipeline (HDRP) includes the Custom Pass feature, that you can use to control how Unity renders GameObjects in a scene.
| Page | Description | 
|---|---|
| Understand custom Passes | Learn what a custom pass is and what you use it for. | 
| Understand custom pass volumes | Learn how custom pass volumes work and how to control them. | 
| Understand custom pass buffers and pyramids | Learn how depth and color buffers work with custom passes in HDRP. | 
| Create a custom pass | Create a Custom Pass GameObject and a material for the custom pass to use. | 
| Understand custom pass variables | Learn how Arbitrary Output Variables (AOVs) output information from a camera that you can use in a custom pass. | 
| Manage a custom pass without a GameObject | Use the Global custom pass API to add a custom passes to the render loop without a custom pass Volume. | 
| Understand injection points | Learn how injection points affect when HDRP renders a custom pass. |