Support DOTS Instancing in a a custom shader
To support DOTS Instancing, a shader needs to do the following:
- Use shader model 4.5 or newer. Specify
#pragma target 4.5
or higher. - Support the
DOTS_INSTANCING_ON
keyword. Declare this with#pragma multi_compile _ DOTS_INSTANCING_ON
. - Declare at least one block of DOTS Instanced properties each of which has least one property. For more information, see Declaring DOTS Instanced properties.
Note: Shader Graphs and shaders that Unity provides in URP and HDRP support DOTS Instancing.