Foam
Simulate and customize foam effects for water surfaces in your project.
Foam effects enhance the realism of water by simulating phenomena like wind-driven foam or trailing foam behind objects. Learn how to create and control foam on water surfaces, including scripting options and reference settings.
Topic | Description |
---|---|
Introduction to foam | Overview of foam effects in the water system. |
Create wind-driven foam on the entire water surface | Enable simulation to display foam across the entire water surface. |
Add foam with a script | Guide to scripting foam effects programmatically. |
Create local foam near a GameObject | Display local foam, such as trailing foam behind a floating, moving object. |
Foam reference | Detailed settings and properties related to foam in the water system. |