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    Use the Rendering Debugger

    The Rendering Debugger is a specific window for the Scriptable Render Pipeline that contains debugging and visualization tools. You can use these tools to understand and solve any issues you might encounter. It contains graphics-related tools but you can extend it to include tools for any other field, such as animation.

    How to access the Rendering Debugger

    The Rendering Debugger window is available in the following modes:

    Mode Platform Availability How to Open the Rendering Debugger
    Editor All Yes (window in the Editor) Select Window > Analysis > Rendering Debugger
    Play mode All Yes (overlay in the Game view) On a desktop or laptop computer, press LeftCtrl+Backspace (LeftCtrl+Delete on macOS)
    On a console controller, press L3 and R3 (Left Stick and Right Stick)
    Runtime Desktop/Laptop Yes (only in Development builds) Press LeftCtrl+Backspace (LeftCtrl+Delete on macOS)
    Runtime Console Yes (only in Development builds) Press L3 and R3 (Left Stick and Right Stick)
    Runtime Mobile Yes (only in Development builds) Use a three-finger double tap

    To enable all the sections of the Rendering Debugger in your built application, disable Strip Debug Variants in Project Settings > Graphics > URP Global Settings. Otherwise, you can only use the Display Stats section.

    To disable the runtime UI, use the enableRuntimeUI property.

    You can display read-only items, such as the FPS counter, independently of the Rendering Debugger window. When you disable the Rendering Debugger window, they're still visible in the top right corner of the screen. Use this functionality to track particular values without cluttering the screen.

    Use the Rendering Debugger

    Refer to Rendering Debugger window reference for more information.

    Navigation at runtime

    Keyboard

    Action Control
    Change the current active item Use the arrow keys
    Change the current tab Use the Page up and Page down keys (Fn + Up and Fn + Down keys respectively for MacOS)
    Display the current active item independently of the debug window Press the right Shift key

    Xbox Controller

    Action Control
    Change the current active item Use the Directional pad (D-Pad)
    Change the current tab Use the Left Bumper and Right Bumper
    Display the current active item independently of the debug window Press the X button

    PlayStation Controller

    Action Control
    Change the current active item Use the Directional buttons
    Change the current tab Use the L1 button and R1 button
    Display the current active item independently of the debug window Press the Square button
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