Sky
Create different types of sky in the High Definition Render Pipeline (HDRP).
Page |
Description |
Understand sky |
Understand the different ways you can create sky in HDRP. |
Set the type of sky |
Use a Visual Environment Volume Override to change the type of sky HDRP uses, and configure the sky and clouds. |
Create a gradient sky |
Use a Gradient Sky Volume Override to create a simple sky where HDRP interpolates between three colors. |
Create an HDRI sky |
Use an HDRI Sky Volume Override to create a simple sky that uses a cubemap texture. |
Create a physically based sky |
Use a Physically Based Sky Volume Override to create a sky that simulates a spherical planet with a two-part atmosphere that has an exponentially decreasing density based on its altitude. |
Create a custom sky effect |
Develop your own custom sky with its own properties and shaders, while still keeping the sky consistent with the lighting pipeline. |
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