Sky
Create different types of sky in the High Definition Render Pipeline (HDRP).
Note: Procedural sky is deprecated and no longer built into HDRP. For information on how to add Procedural Sky to your HDRP Project, see the Upgrading from 2019.2 to 2019.3 guide.
Page | Description |
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Understand sky | Understand the different ways you can create sky in HDRP. |
Set the type of sky | Use a Visual Environment Volume Override to change the type of sky HDRP uses, and configure the sky and clouds. |
Create a gradient sky | Use a Gradient Sky Volume Override to create a simple sky where HDRP interpolates between three colors. |
Create an HDRI sky | Use an HDRI Sky Volume Override to create a simple sky that uses a cubemap texture. |
Create a physically based sky | Use a Physically Based Sky Volume Override to create a sky that simulates a spherical planet with a two-part atmosphere that has an exponentially decreasing density based on its altitude. |
Create a custom sky effect | Develop your own custom sky with its own properties and shaders, while still keeping the sky consistent with the lighting pipeline. |