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    Simulate ripples with masks

    A simulation mask defines areas of influence for specific water simulation effects, such as ripples.

    By using a simulation mask, you can attenuate specific frequencies in specific regions.

    For example, if you're simulating debris or objects affecting the water, a simulation mask will allow you to attenuate waves at specific places based on those interactions.

    Note

    For backward compatibility, simulation masks are disabled by default.

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