Indirect lighting controller reference
To edit properties in any Volume component override, enable the checkbox to the left of the property. This also tells HDRP to use the property value you specify for the Volume component rather than the default value. If you disable the checkbox, HDRP ignores the property you set and uses the Volume’s default value for that property instead.
Property | Description |
---|---|
Indirect Diffuse Lighting Multiplier | A multiplier for lightmaps, Light Probes, Light Probe Volumes, Screen-Space Global Illumination, and Ray-Traced Global Illumination. HDRP multiplies the light data from these by this value. |
Indirect Diffuse Rendering Layer Mask | Specifies the Rendering Layer Mask for indirect diffuse lighting multiplier. If you enable Light Layers, you can use them to decouple Meshes in your Scene from the above multiplier. |
Reflection Lighting Multiplier | A multiplier for baked, realtime, custom Reflection Probes and Planar Probes, Screen-Space Reflection, Ray-Traced Reflection, and Sky Reflection. HDRP multiplies the light data from these by this value. |
Reflection Rendering Layer Mask | Specifies the Rendering Layer Mask for reflection lighting. If you enable Light Layers, you can use them to decouple Meshes in your Scene from the above multiplier. |
Reflection/Planar Probe Intensity Multiplier | A multiplier for baked, realtime, and custom Reflection Probes and Planar Probes. HDRP multiplies the Reflection Probe data by this value. |