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    Ray-traced effects

    The High Definition Render Pipeline (HDRP) uses ray tracing to replace some screen space effects, shadowing techniques, and Mesh rendering techniques.

    Page Description
    Ray-Traced Ambient Occlusion Use ray tracing data to generate ambient occlusion.
    Ray-Traced Contact Shadows replaces contact shadows with a more accurate, ray-traced, contact shadow technique that can use off screen data.
    Ray-Traced Global Illumination Use ray tracing data to generate global illumination.
    Ray-Traced Reflections Use ray tracing data to generate reflections.
    Ray-Traced Shadows Use shadows generated from ray-traced directional, point, and area lights.
    Use the recursive rendering volume override Trace a high number of rays that bounce multiple times.
    Ray-Traced Subsurface Scattering Use ray tracing data to generate subsurface scattering.
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