Use a full-screen shader with a custom post-processing volume
You can use HDRP’s Fullscreen Master Stack to create a full-screen shader that you can use in a custom post-processing effect. This means you don’t need to write any shader code.
To use a full-screen shader with a custom post-processing volume:
- In the Project window, select the full-screen shader graph to view it in the Inspector.
- Find the name and subcategory of the fullscreen shader. For example
ShaderGraphs/Fullscreen_PostProcess
- In the Project window, double-click the custom post-processing volume script to open it in a script editor.
- In the custom post-processing volume script, find the following line that defines the name and subcategory of the shader the volume uses:
const string kShaderName = "Hidden/Shader/NewPostProcessVolume";
- Replace
Hidden/Shader/NewPostProcessVolume
with the name and subcategory of the fullscreen shader you want to use in this custom post-processing effect. For example:
const string kShaderName = "ShaderGraphs/Fullscreen_PostProcess";
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