Ray tracing and animation
If your Project uses ray-traced effects, you may need to perform further steps to display particular animations correctly.
Alembic
If you use an alembic animated mesh, the animation may not appear to play in ray-traced effects. To fix this:
- Select the GameObject with the alembic animated mesh.
- In the Inspector, find the Mesh Renderer component.
- In the Ray Tracing section, set Ray Tracing Mode to Dynamic Geometry.
This allows the alembic mesh to animate in ray-traced effects.
Skinned Mesh Renderer
If you use a Skinned Mesh Renderer and the mesh is culled by the camera, the animation may not appear to play in ray-traced effects. To fix this:
- Find and select the Volume that contains your Ray Tracing Settings.
- In the Inspector, find the Volume component.
- Override and enable the Extend Camera Culling property.
This allows the Skinned Mesh Renderer to animate in ray-traced effects.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.