Class WaterSurfaceTrack
Inherited Members
TrackAsset.m_Clips
TrackAsset.start
TrackAsset.end
TrackAsset.duration
TrackAsset.muted
TrackAsset.mutedInHierarchy
TrackAsset.timelineAsset
TrackAsset.parent
TrackAsset.GetClips()
TrackAsset.isEmpty
TrackAsset.hasClips
TrackAsset.hasCurves
TrackAsset.isSubTrack
TrackAsset.outputs
TrackAsset.GetChildTracks()
TrackAsset.curves
TrackAsset.locked
TrackAsset.lockedInHierarchy
TrackAsset.supportsNotifications
TrackAsset.CreatePlayable(PlayableGraph, GameObject)
TrackAsset.CreateDefaultClip()
TrackAsset.CreateClip<T>()
TrackAsset.DeleteClip(TimelineClip)
TrackAsset.DeleteMarker(IMarker)
TrackAsset.GetMarkers()
TrackAsset.GetMarkerCount()
TrackAsset.GatherProperties(PlayableDirector, IPropertyCollector)
TrackAsset.CalculateItemsHash()
TrackAsset.CreatePlayable(PlayableGraph, GameObject, TimelineClip)
TrackAsset.CanCreateTrackMixer()
TrackAsset.GetAnimationClipHash(AnimationClip)
TrackAsset.OnBeforeTrackSerialize()
TrackAsset.OnAfterTrackDeserialize()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[TrackColor(0, 0.6, 0.8)]
[TrackClipType(typeof(WaterPlayableAsset))]
[TrackBindingType(typeof(WaterSurface))]
public class WaterSurfaceTrack : TrackAsset, IPlayableAsset, IPropertyPreview, ISerializationCallbackReceiver
Methods
CreateTrackMixer(PlayableGraph, GameObject, int)
Creates a mixer used to blend playables generated by clips on the track.
Declaration
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
Parameters
Type | Name | Description |
---|---|---|
PlayableGraph | graph | The graph to inject playables into |
GameObject | go | The GameObject that requested the graph. |
int | inputCount | The number of playables from clips that will be inputs to the returned mixer |
Returns
Type | Description |
---|---|
Playable | A handle to the [[Playable]] representing the mixer. |
Overrides
Remarks
Override this method to provide a custom playable for mixing clips on a graph.
OnCreateClip(TimelineClip)
Called when a clip is created on a track.
Declaration
protected override void OnCreateClip(TimelineClip clip)
Parameters
Type | Name | Description |
---|---|---|
TimelineClip | clip | The timeline clip added to this track |
Overrides
UnityEngine.Timeline.TrackAsset.OnCreateClip(UnityEngine.Timeline.TimelineClip)
Remarks
Use this method to set default values on a timeline clip, or it's PlayableAsset.
Implements
UnityEngine.Timeline.IPropertyPreview