Class WaterPlayableAsset
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public class WaterPlayableAsset : PlayableAsset, IPlayableAsset
Fields
clipEnd
Declaration
public double clipEnd
Field Value
Type | Description |
---|---|
double |
clipStart
Declaration
public double clipStart
Field Value
Type | Description |
---|---|
double |
Methods
CreatePlayable(PlayableGraph, GameObject)
Declaration
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
Parameters
Type | Name | Description |
---|---|---|
PlayableGraph | graph | |
GameObject | owner |
Returns
Type | Description |
---|---|
Playable |