Enum HDCameraFrameHistoryType
History buffers available in HDCamera.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum HDCameraFrameHistoryType
Fields
Name | Description |
---|---|
AlbedoAOV | Path-traced Albedo AOV. It is recommended to use the PathTracingAlbedo enum value instead. |
AmbientOcclusion | Ambient Occlusion buffer. |
ColorBufferMipChain | Color buffer mip chain. |
DenoiseHistory | Denoised path-traced frame history. It is recommended to use the PathTracingDenoised enum value instead. |
Depth | Depth buffer. |
Depth1 | Mip one of the depth buffer . |
DepthOfFieldCoC | Depth of field CoC. |
Exposure | Exposure buffer. |
MotionVectorAOV | Path-traced motion vector AOV. It is recommended to use the PathTracingMotionVector enum value instead. |
Normal | Normal buffer. |
NormalAOV | Path-traced Normal AOV. It is recommended to use the PathTracingNormal enum value instead. |
PathTracing | Main path tracing output buffer. It is recommended to use the PathTracingOutput enum value instead. |
PathTracingAlbedo | Path-traced Albedo AOV. |
PathTracingDenoised | Denoised path-traced frame history. |
PathTracingMotionVector | Path-traced motion vector AOV. |
PathTracingNormal | Path-traced Normal AOV. |
PathTracingOutput | Main path tracing output buffer. |
PathTracingVolumetricFog | Path-traced volumetrics scattering AOV. |
PathTracingVolumetricFogDenoised | Denoised vpath-traced volumetrics scattering frame history. |
RayTracedSubSurface | Ray traced subsurface buffer. |
RaytracedAmbientOcclusion | Ray traced ambient occlusion buffer. |
RaytracedIndirectDiffuseHF | Ray traced indirect diffuse HF buffer. |
RaytracedIndirectDiffuseLF | Ray traced indirect diffuse LF buffer. |
RaytracedReflectionAccumulation | Ray traced reflections distance buffer. |
RaytracedReflectionDistance | Ray traced reflections distance buffer. |
RaytracedReflectionStabilization | Ray traced reflections stabilization buffer. |
RaytracedShadowDistanceValidity | Ray traced shadow history distance buffer. |
RaytracedShadowHistory | Ray traced shadow history buffer. |
RaytracedShadowHistoryValidity | Ray traced shadow history validity buffer. |
ScreenSpaceReflectionAccumulation | Screen Space Reflection Accumulation. |
TAAMotionVectorMagnitude | Velocity magnitude history used for TAA velocity weighting. |
TemporalAntialiasing | Temporal antialiasing history. |
TemporalAntialiasingPostDoF | Temporal antialiasing history after DoF. |
VolumetricClouds0 | Volumetric clouds buffer 0. |
VolumetricClouds1 | Volumetric clouds buffer 1. |