Enum DebugMipMapStatusMode
Aggregation mode for texture mipmap streaming debugging information.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MipMapDebug.cs")]
public enum DebugMipMapStatusMode
Fields
Name | Description |
---|---|
Material | Show debug information aggregated per material. |
Texture | Show debug information for the selected texture slot. |