Class ColorCheckerTool
Inheritance
ColorCheckerTool
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
[ExecuteInEditMode]
[SelectionBase]
public class ColorCheckerTool : MonoBehaviour
Fields
Color Array used for the "Cross Polarized Grayscale" mode. Those value have been probed without specular lighting using a cross polarized filter.
Declaration
public Color32[] CrossPolarizedGrayscale
Field Value
Color Array used for the "Middle Gray" mode.
Declaration
public Color32[] MiddleGray
Field Value
Current mode of the color checker.
Declaration
public ColorCheckerTool.ColorCheckerModes Mode
Field Value
Add the gradient field to the color checker.
Declaration
Field Value
Color Array used for the "Color Palette" Mode.
Declaration
public Color32[] customColors
Field Value
Color Array used for the "Material" mode. The color's alpha is used to know if it is a metal (255) or not (0).
Declaration
public Color32[] customMaterials
Field Value
First color used by the gradient field.
Declaration
Field Value
Second color used by the gradient field.
Declaration
Field Value
Declaration
public bool[] isMetalBools
Field Value
Instantiates spheres for each fields
Declaration
Field Value
Color Array used for the "Stepped Luminance" mode.
Declaration
public Color32[] steppedLuminance
Field Value
textureColors
Declaration
public Color32[] textureColors
Field Value
textureSlice
Slice between the lit and unlit texture for the "Texture" mode.
Declaration
public float textureSlice
Field Value
Add unlit comparative value on the procedural color modes.
Declaration
Field Value
unlitTextureExposure
Toggle to have the unlit texture for the "Texture" mode adaptive to exposure or not. Use false if using raw EXR values.
Declaration
public bool unlitTextureExposure
Field Value
userTexture
Texture used for the "Texture" mode, lit.
Declaration
public Texture2D userTexture
Field Value
userTextureRaw
Texture used for the "Texture" mode, unlit.
Declaration
public Texture2D userTextureRaw
Field Value
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