Enum ColorCheckerTool.ColorCheckerModes
Enum of the color checker mode.
Colors : This procedural color checker can be used for color and lighting calibration. Color fields are customizable and persistent, with up to 64 values.
Grayscale : These values have been measured without specular lighting using a cross-polarized filter, making it more accurate for light calibration in PBR.
MiddleGray : This is the mid-gray value.
Reflection : Useful for checking local reflections.
Stepped Luminance : Stepped luminance is a good way to check gamma calibration.
Materials :Each row represents a material with varying smoothness. Material fields are customizable and persistent, with up to 12 values.
Texture : Useful for calibration using captured data. Use the slicer to compare lit values to unlit, raw values. Pre-exposure can be disabled.
///
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
public enum ColorCheckerTool.ColorCheckerModes
Fields
Name |
Description |
Colors |
|
Grayscale |
|
Materials |
|
MiddleGray |
|
Reflection |
|
SteppedLuminance |
|
Texture |
|
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