Water
Create water in the High Definition Render Pipeline (HDRP).
| Page | Description |
|---|---|
| Use the Water System in your Project | A basic water workflow. |
| Capabilities of the Water System | The capabilities and limitations of the Water System. |
| Water system simulation | How the Water System simulation works. |
| Quality and performance decisions | How to make quality decisions and optimize performance. |
| Water Override for Volumes | Purpose of the water Volume Override. |
| Decals and masking in the Water System | How foam works in the water system. |
| Foam in the Water System | Control how much foam appears on your water surface. |
| Caustics in the Water System | What caustics are, how to adjust them, and their limitations. |
| Create a current in the Water System | Apply a current map to a water surface. |
| Deform a water surface | Use a deformer to control the shape of a water surface |
| Exclude part of a water surface | Prevent water from appearing on top of other surfaces. |
| Underwater view | Learn more about the underwater view of the water surface simulation. |
| Materials in the Water System | The effects of water Material properties. |
| Scripting in the Water System | How write scripts that interact with the Water System. |