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    HDRP material reference

    Learn about the properties that affect HDRP materials.

    Page Description
    Alpha Clipping reference The Alpha Clipping properties and options.
    Ambient Occlusion reference The Ambient occlusion properties and options.
    Displacement Mode reference The Displacement Mode properties and options.
    Double Sided reference The Double sided properties and options.
    Geometric Specular Anti-aliasing reference The Geometric Specular AA properties and options.
    Mask Map and Detail Map reference Learn how to use multiple channels in a texture.
    Material Type reference The Material Type properties and options.
    Tessellation reference The Tessellation properties and options.
    Surface Type reference The Surface Type properties and options.
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