Probe Volumes
Probe Volumes make Light Probes easier to use by automating placement. They also provide higher quality, more accurate lighting, because they light per-pixel not per-object.
Topic | Description |
---|---|
Understanding probe volumes | The purpose of Probe Volumes and what you can do with them. |
Use Probe Volumes | Add Probe Volumes to your project and configure them. |
Display Probe Volumes | Visualize the structure of Probe Volumes. |
Configure the size and density of Probe Volumes | Change the size of a Probe Volume, or increase the density of Light Probes. |
Bake multiple scenes together with Baking Sets | Add scenes to a Baking Set so you can bake the lighting for all the scenes together. |
Bake different lighting setups with Lighting Scenarios | Use multiple Lighting Scenarios to store baking results for different scene setups, and switch between them at runtime. |
Streaming Probe Volumes | How Probe Volumes stream lighting data to provide lighting for large open worlds. |
Fix issues with Probe Volumes | Reduce light leaks and seams in your lighting result. |
Probe Volume Inspector window reference | Reference for the Probe Volume Inspector window. |
Probe Volumes panel reference | Reference for the Probe Volumes panel in the Lighting settings. |
Probe Volumes Options Override reference | Reference for the Probe Volumes Options Override. |
Probe Adjustment Volume component reference | Reference for the Probe Adjustment Volume component. |