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    Ambient lighting

    Create and control indirect, diffusive lighting.

    Page Description
    Create environment lighting Simulate light that comes from the surroundings of a scene.
    Ambient occlusion Apply ambient occlusion to a material.
    Screen Space Ambient Occlusion (SSAO) Enable and use the Screen Space Ambient Occlusion (SSAO) volume override.
    Understand atmospheric scattering Learn how HDRP simulates fog, cloud, and mist effects.
    Ambient light probe Learn about the method that HDRP uses as the fallback for indirect diffuse lighting.

    Additional resources

    • Volumetric Lighting
    • Ambient Occlusion
    • Visual Environment volume override reference
    • Fog Volume Override reference
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