Class WaterSurfaceBehaviour
Water surface behavior for timeline support.
Inherited Members
PlayableBehaviour.Clone()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public class WaterSurfaceBehaviour : PlayableBehaviour, IPlayableBehaviour, ICloneable
Methods
OnPlayableDestroy(Playable)
Function called when the playable is destroyed.
Declaration
public override void OnPlayableDestroy(Playable playable)
Parameters
| Type | Name | Description |
|---|---|---|
| Playable | playable | Playable. |
Overrides
ProcessFrame(Playable, FrameData, object)
Function called to process a frame.
Declaration
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
Parameters
| Type | Name | Description |
|---|---|---|
| Playable | playable | Playable. |
| FrameData | info | FrameData. |
| object | playerData | Target water surface. |