Enum WaterMaskDebugMode
Controls which channel of the water mask is displayed.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.high-definition@16.0/Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.6/Runtime/Water/WaterSystemDef.cs")]
public enum WaterMaskDebugMode
Fields
Name | Description |
---|---|
BlueChannel | The blue channel of the water mask is displayed in gray scale. |
GreenChannel | The green channel of the water mask is displayed in gray scale. |
RedChannel | The red channel of the water mask is displayed in gray scale. |